Introduction

The lesson video is the following

Main position

In this lesson we have seen how to invade in the following situation.

Sorry, your browser does not support WGo.js. Download SGF <a href="./sgf/root.sgf">directly</a>.

There are two main variation depending on the color of the stone on the marked intersection.

White is strong outside

In the case white is strong outside, the san-san reduction as shown below is the only option.

Sorry, your browser does not support WGo.js. Download SGF <a href="./sgf/v-w.sgf">directly</a>.

White takes a risk

White can take a risk and play up to 17, trying to kill everything.

Sorry, your browser does not support WGo.js. Download SGF <a href="./sgf/v-w-risk.sgf">directly</a>.

It is however a quite risky ko, white could lose the whole corner.

Black is strong outside

When black is strong there are two options to invade. To go high and potentially get the outside, or to go deep and break.

Go high

In this case, white can either defend the corner with B, giving black the outside, or can block the outside with A, leaving black connect easily.

Sorry, your browser does not support WGo.js. Download SGF <a href="./sgf/v-b-A.sgf">directly</a>.

Block the outside

If white protects the outside, then black can easily connect back.

Sorry, your browser does not support WGo.js. Download SGF <a href="./sgf/v-b-A-A.sgf">directly</a>.

Block the corner

If white defends the corner, then black can take the outside with the move up to 9.

Sorry, your browser does not support WGo.js. Download SGF <a href="./sgf/v-b-A-B.sgf">directly</a>.

Go deep

If black goes deep, white can protect the corner with A or try to attack strongly with B.

Sorry, your browser does not support WGo.js. Download SGF <a href="./sgf/v-b-B.sgf">directly</a>.

Protect the corner

In this case, white let black connects and keep the corner.

Sorry, your browser does not support WGo.js. Download SGF <a href="./sgf/v-b-B-A.sgf">directly</a>.

It is important to note that black playing 3 at 4 would die.

White fights

If white tries to fight and cut black, black can live in the corner.

Sorry, your browser does not support WGo.js. Download SGF <a href="./sgf/v-b-B-B.sgf">directly</a>.

The key moves are the combination of 3 and the cool tesuji 5. After that, black can easily live.

White mistake

If white tries to kill by playing 6, then black can play the following sequence.

Sorry, your browser does not support WGo.js. Download SGF <a href="./sgf/v-b-B-B-wmistake.sgf">directly</a>.

After white 16, black can capture at A and can either connect with the triangle intersection or make to eyes playing at 10.

Black mistake

The move at 5 seems natural for black, but it leads to his death.

Sorry, your browser does not support WGo.js. Download SGF <a href="./sgf/v-b-B-B-bmistake.sgf">directly</a>.

White 10 is a key move, if white atari the 5 stone, then black can live.